Quote:
Originally Posted by Felix Schrodinger (1) Physics has made no major progress in the last sixty years or so - the longest period in modern history. It is unable to bring gravity and the standard model together (as in quantum gravity) and is deperately searching for a new paradigm which will enable it to move forward from the current impass. String theory is a desperate attempt to bring this about but is not delivering the goods.
GR = General Relativity; SR = Special Relativity; LR = Lorentzian Relativity; QG = Quantum Gravity; SM = Standard Model; BB = Big Bang; BH = Black Hole; CBR = Cosmic Background Radiation; EM = electro magnetism; EMR = Electro Magnetic Radiation; SH = Stephen Hawking; Wiki = Wikipedia; WPD = wave particle duality; SF = strong force; WF = weak force; IMHO in my humble opinion; GSOH = good sense of humour! |
Felix, I am trying to get more GSOH in my life, but I guess enjoying other people's GSOHs is also a pleasure.
To bring GR and QM together, the model needs to be correct. 3D is not the model that can deliver, no matter how handy it is for us in daily life.
2D+ is the underlying principle that with
division as fundamental aspect, we end up with at least 2 parts that each contain the original. Just like we have two eyes, each eye followed the single (complex) instruction to create an eye.
As I already mentioned in 'An Idea,' the in-out pair is the most important spatial pair in our universe and must therefore be included in our spatial concept to bring us to full understanding. 3D does not provide this intrinsically, so some of us have gone to 10 or eleven dimensions to explain the whole spatial reality. 2D+ reduces the picture to its essence, and has gone to just the basic 2.
1D can best be visualized as a rod, with static point A and not static point
non-A at each end. Though A is static, it is moved around in place by
non-A. We end up with a disk, with A in the middle, and
non-A moving around in this therefore by both aspects created disk. The disk is static also, though it contains the not static part of the rod
non-A.
1D is the conceptual visualization of a screen or picture, but it is not length times width, it is a flat circle.
The second D, with B and
non-B, added to 1D is fit in such a manner that A and B are located in the same spot, with
non-A and
non-B moving around in non-parallel tracks (conceptually best to visualize this as perpendicular). At AB we find a 'static' part being pulled by the two not static aspects on
non-A and
non-B, together creating a globe (or ball, if you wish).
This feature contains all aspects of up-down, left-right, back-front, and in-out. 1D starts out simple, A and
non-A, and brings us quite easily to the delivery that contains and explains both classic GR and QM.